Mistborn: Deck building game This is a game based on a novel. mistborn Written by Brandon Sanderson. My daughter knows the author of the novel, and I know the designer of the game, which is a popular series. John D. Clair. Players control characters from the novel as they burn metal and unleash aromatic powers in a combat-like game. Each turn you buy cards and burn metal to activate additional actions. Each metal has its own strengths in how it helps. There are three main ways to win the game, and you play against other players who are also trying to win. mistborn The game has 1-4 players, approximately 1 hour of play time, and is intended for ages 13 and up. The game’s publisher is brother wise game.

What’s inside the box?
- 4 character cards
- 4 sets of 8 cardboard “metal” tokens
- 4 player training track
- 4 health dials and 4 matching tracking cubes
- 8 mission cards
- 4 starter deck
- 82 market cards
- 36 Lord Ruler Challenge Cards
- Lord Ruler Card and Dominance Track Card
- 16 Atium tokens
- 14 boxing tokens
- target standee
- Lord Ruler dial and 8 tracking cubes
How about playing?
Overall, this is a deck building game. This means you cycle through your cards over and over again, adding newer and better cards to your deck. During each player’s turn, they hold five cards from their deck and play from there. Play proceeds clockwise.
There are eight types of metal in the game, and you can use them in different ways to unleash more powerful actions. This often requires burning metal, and you can start the game by burning one metal, but later in the game you’ll be able to do more. To burn it, move it from a space on the training track and place it on a card to receive its power. At the end of your turn, return it to the training track. The card lists the types of metals that can be burned to obtain that effect. Action cards can also be used as metal to power other cards.

If you want to burn more metal beyond the limit, you can do that. This is called a “flare.” To do this, take the metal, turn it over, and place it on the card you want to use. Then put it back on the truck as normal, except don’t flip it over. You will now not be able to use this metal again until you refresh your token. To refresh, you must discard the card that matches the metal token.
Each metal pairs with a card and does something specific to that type. Atium is the strongest metal and provides powerful mission points and damage.
Each player also has their own training track, moving up the cube to unlock new abilities unique to that character. You must check your character card to see which abilities you can unlock. Each player also has a dial to track their health.

Overall, you’ll play to complete three of eight different missions. You have three days to win this game, and completing each mission is one way to win. Gaining effects that advance you up the mission track will advance you. Another way to win is through combat. You will be removed from the game if your health reaches zero, but you can still win this way if you are the last character left alive in the game. Of course, you can regain your health in certain ways. There are some damaging effects in the game, so plan accordingly.
Like other deck builders, you also acquire cards from the market and eventually add them to your hand. If you don’t like what’s available, you can buy boxing. This is basically money that you can spend on another turn without using any cards.
So what you’re actually doing is moving up the training track at the start of your turn, and then playing cards in any order, burning or flaring metal, using cards as metal, discarding cards to refresh metal, activating abilities for allies and characters, moving up the mission track, and buying cards and boxing from the market. Use attack power to attack allies or other players, then discard your cards and draw up to 5 new cards.
The game ends when the player reaches the top of all three mission tracks, when the player is the last player standing and all other players are eliminated, or when the player plays the 4 Atrium card “Showdown”. The person who achieves one of these goals wins.

verdict
Mistborn: Deck building game It’s similar to many other deck builders, except it adds boxing purchases and gives you additional perks when using metals on your cards. Attack each other in strategic ways and be able to heal yourself to stay in the game.
The changes to this game are different enough from other games that it makes this game unique. However, it feels like something extra could have been added in that its complexity doesn’t match the strategy portion of the game. Sometimes things feel complicated for no reason.
Let’s take metal, the most unique thing in the game. The game requires you to be efficient, but also use some special actions to burn metal or flare metal if you really need it. Strategically, I’m trying to build a deck with synergy between them and metal. Next, you need to manage how you use cards and metal to increase your mission cards.

The metal usage limit helps you feel progress in the game, and the ability to buy boxing and get very good and expensive cards is very important and valuable. Turns can be made quickly most of the time, but most often you forget to move the cube on the track at the beginning of the turn.
I played games both competitively and cooperatively. I strongly prefer the competitive version of this game. Being cooperative seems kind of boring, there’s nothing important between you and someone else, you’re just doing it for the sake of it. When the competition is intense, your choices will determine your strategy and ultimately whether you win the game or not.
You can play the game over and over again, but eventually you’ll no longer enjoy it at all, and you’ll just start expecting cards to make you act. The market is going to be random, and there’s nothing to do but pull out a card and wait for a better one to come along.

The components are OK, but nothing amazing. The illustrations are beautiful and match the atmosphere of the book. Of course, metal tokens would have had a huge effect on the game, but I understand that it would have made the price so high that it would be pointless.
Overall, it has the advantage of being a unique deck-building game among many others, even if the turns feel a bit long and the rules are more complicated than they need to be.
Image via Brotherwise Games
Do you have strong thoughts about this piece that you need to share, or would you like to discuss it with your Fandomental friends? Visit our community Join the conversation using our servers!
Source: The Fandomentals – www.thefandomentals.com
