Pictionary is a classic game that many players know well. You can capture prompts with lines, colors, and other elements in the hope that your teammates can properly guess what you’re making. But what if we had to do so in a geometric form? At worst, these shapes were wild outside and on the card in traditional polygonal structures. To turn a form into an artistic image, you need a special kind of person. miscellaneous It’s best to try to capture this.
miscellaneous This is a party game designed by Karla Kopp and Jeff Hale along with Katie Khan’s Art. Published by Weird Giraffe Games, it is aimed at two or more players and provides relatively simple prompts for estimates based on learning geometric shapes and abstract ideas.
The game is easy to learn. The cues giver must select a category from among the people at hand. These could be food, drinks, animals, etc. Next, choose what you think you can create using those shapes. For example, they probably get “animals”. They then use a series of strange abstract shapes on the back to capture the image of the animal. Each card comes in four “sets” shapes, each with a different colour and image that can be combined with other cards, allowing you to create a variety of images, interpretations and aesthetics designed to convince others of their spiritual imagery.
The key is that abstract images can take time and effort to confirm your ideas, so players don’t necessarily need to know what an animal is before they begin the creative process. For example, you might try to make a fox, but it’s much easier to make a fish in a geometric shape. After that, you trade for fishing and let other players make guesses. The winner gets the card in question and the gameplay continues until the deck runs out of cards or one player gets three cards.
The game is small and designed to fit in your wallet. There are only 27 cards. This will result in very short playtime and allows gameplay to move quickly once players catch up with the best approach to the card game. I found out that within 30 minutes you can put together the game together with about 6 players.
The game cards and art are fun. The cards are well made and printed on high quality paper. The art and colour stood out compared to others, and the prompts were spacious enough for most people to understand without any problems. If the player tries to convey a particular idea, but the abstract image is still too abstract, that spread can be a hindrance.

The game is essentially “drawing shapes,” so it’s essentially easy to learn. There is a natural order in practice that allows you to learn relatively quickly and with plenty of time. My fellow players spent a bit of extra time getting exposed to practice, especially compared to games like Pictionary.
That said, the gameplay seemed unshiny and dull over time. The abstract nature may also be a struggle for more analytically enveloping individuals, as I actually felt like a fight. However, other players who were leaning more towards art seemed to understand how to make it work after a while. Or maybe I’m just suffering from Pictory. Make fellow players the judges.
I realized I really enjoy it miscellaneous As a concept, and as a game, it requires a new range of thinking to perform well for someone as rationally enveloping as me. After some playthroughs I lost interest, but it’s the perfect “wallet game” to keep parties and kids thinking about themselves in abstract terms.
You can grab Motley with the strange Giraffe Games Shop or FLG for MSRP for $14.99.
Images and reviews copy via the strange giraffe game
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