Stamp swap It is from the designer of Honey buzz and Genotype, Paul Salomon. Now he realizes his stamp collection in a rather well-designed game with some fun tiles to watch while playing. The game is designed for 1-5 players, and the game takes 30-60 minutes to play. Draft items, create groups that could become you or someone else, and place those items on the grid on the player board to earn points. This is one of the latest titles Stonemaier Gameand it may take some time to check out what this game has to offer.
What is in the box?
- 1 Game Board
- 5 player mats
- 165 Stamp Tiles
- 19 attendance cards
- 30 contest cards
- 10 event cards
- 5 reference cards
- 10 Scoring Cubes
- Show 15 tickets
- 1 First Player Token
- 1-phase token
How’s the play?
This is a mixture of draft games where you choose stamp tiles with different colors, shapes and themes from stamp tiles of different sizes. All these similarities or differences between stamps determine the score at the end of the game, so drafting the tiles determines what is at the end of the game to earn points.
But that’s not all. The game combines draft with the “I Cut, You Choeed” mechanic to create two groups of items. But you can also choose a group from someone else. So you may get what you want, or it may not be, depending on the group you create.
Finally, the third major mechanic in this game is fused with the tile arrangement. You cannot place the stamp on the board and move the stamp after it has been placed. Next, group the stamps to earn points according to the in-game contest card. Again, “Cut, Select,” draft a tile arrangement.
The three phases in the game are collecting, swapping and displaying. Set the round by drawing and revealing an event card with a number of equal numbers of players in the game. Then, randomly place the displayed items to form a market of some sort. It consists primarily of tiles and several cards. Each card has text at the bottom, but only uses the text from the bottom event card displayed. This will cause some state to occur and change from round to round.
The collection phase begins with the first player. You can select any item in the market and place the I in the number space on the player board. This is followed by players taking items until everyone has six items. If you choose a facedown stamp, you can see it, but it remains facedown. Select a specialist and select it to become active. Another unique item is the first player token. This will give you a better draft order.
The swap phase occurs after the player has all six items. Each player places one item in the reserve. A spare area means they will automatically get this item. The other five items are then split into two groups. The first player selects groups from other players and places those items in their supply. The opponent then takes another pile, puts it in front of them, and selects a group from another player. This continues until each player has two groups.
Players will add items from the reserve and place stamps on the player board to begin the show phase. Add a card to the right of the board and place the stamp in the space within the grid. The placement of these stamps determines some of the scoring. Usually, you want to place stamps that you touch in some kind of positioning to achieve your goal.
Therefore, you earn points for having stamps forever. The player with the most eternal stamp will earn the most points and the lowest score points. You will also earn points from the values shown on the stamp. Each Specialist Card will earn 2 points. Finally, the contest cards will be scored according to their requirements. The player with the most points then wins the game.
verdict
The biggest achievement of this game is the fusion of mechanics it offers. Drafts, set collections, “I cut, you chose”, tile arrangements are not special in their own right. But the way this game uses them together really pumps up the game with strategy, hard choices and the feeling that you want to do it again.
You are thinking of the different things you want on your board, maybe the color, theme, size, or that card that gives you a good ability is matching what you want. Either way, you have a lot you’re looking for. If you get a part of it while drafting, you need to realize that you won’t keep everything. You may not maintain what you want, as someone else may take the mountains they really wanted. The next time you split the items and have the items you need for both stakes, or even better, draft the items that someone else wants, and create a mountain where someone else won’t give up. You may be able to take what you want in your mountains. There’s a lot to think about.
Then, try to connect certain items, leave space for something in the future, try not to, or do not do so, or place them I’m trying to find a way. This is hard to do as you really don’t know what to keep the space because you really don’t know what to do in the future, but give it a try.
The most difficult part is to know which cards to use to use tickets at the end of each round. At the end of the game they all score, but as you go, you only have so many items to score, so your drafting may be more focused on the scoring card for that round Maybe, and another round might focus more on another round. You may plan one thing, but then you realize you can take some items from someone else and score better on another card. However, once you use your ticket for one of these cards, you will need to focus on the other cards for future rounds.
The components of the game are amazing. There may be confusion with the symbols on the back of the tiles showing stamps of various sizes, but you will understand them over time. The player board is actually a thin piece of paper, not a board, but it works the same way. The art on the stamps is amazing. I really like the way they did foil for the unusual stamps.
Finally, I don’t play the same game every time because there are so many cards to change the game every time I play. I’ve performed the same action and selected similar items, but the stamps and cards required each time I play the game will be different. Also, a setup with the selected item type is a random event card used. Overall this was a good game and it was the unique combination of mechanics that really made it shine.
Images via Stonemaier Games
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