This coding error occurred at World 1st Level 2 and was introduced as “World 1-2” on the screen. After Mario passes through the walls of World 1-2 and slid down the pipe, text appears on the screen, showing as usual what he was in. However, thanks to the glitch, there was a blank space where the number of worlds was usually there, so I read it as “World-1”. Therefore, this secret level has become known as the “negative world.”
Rumors about this phenomenon spread through word of mouth soon after the game’s release, and before it entered the game’s folklore when Nintendo, an American magazine, reported in 1988. “Explore a mysterious negative world,” the article says, teaching readers how to access hidden levels. It is now regularly celebrated as “the biggest glitch of all time,” but its discovery has sparked many questions. Did Nintendo intentionally raise the level there? Did Super Mario Bros have other secret levels? Were there any other secrets hidden in other games?
Nintendo’s legendary art Miyamoto Kiyoshi denied The negative world was an intentional feature of the game. But that added to the unpredictability appeal of Super Mario Bros. This was a game that was different from what had come before, as the world gradually unfolded.
“I remember finding it [Super Mario Bros] The author and video game scholar Dr. Brendan Keagh says he recalls his first performance at a friend’s house after school. So, looking at the Mario Brothers, it’s this very coherent world with fantastic creatures, fields, trees, bushes and clouds.
Some of the other “secrets” of the game were deliberately placed there. For example, punching the ceiling might allow you to jump up and pass through the entire level. But then there was this huge, coincidence surprise. No one is sure who first discovered the negative world, but it could have only been done by mistake.
Source: BBC Culture – www.bbc.com
