Arkham Horror is a well-known name in the field of Lovecraftian horror, with numerous titles in existence. board games Other properties created by Edge Studios and distributed by game publisher Asmodee. The setting visually captures the splendor of the 1920s. Call of Cthulhu And we offer established board games for that.
What may come as a surprise to some is that they recently created their own TTRPG by the same name. of Arkham Horror RPG starter kit It was released in the summer, core rulebook will be released this fall, giving players a taste of a new way to explore and fight Lovecraftian horror. However, this game is a new addition to the fairly saturated TTRPG market, with games such as: Call of Cthulhu, Ahatung Cthulhu and Trail of Cthulhu It offers similar options for storytelling. So how arkham horror How to differentiate yourself from your competitors?
(Author’s note: The author is arkham horror The starter kit and core rulebook were provided by Asmodee for this article. )
What is Arkham Horror?
of arkham horror RPG is a Lovecraftian horror game. Call of Cthulhu. Players are 1920s American investigators who have learned or are learning about the supernatural beings that fill our world and must investigate or take action to stop them. Perhaps the character is a socialite who has an encounter with the undead, or a detective searching for a missing person. In any case, you probably realized that in this world we are not alone and we need to decide how to act on it. The flavor of the game is pretty much the same as the flavor of the next game. CoC, However, this work introduces more modern concepts (for example, placing the story in a kind of “timeless” realm that avoids the historical realities of sexism and racism of the time). etc.).
of Arkham Horror RPG It relies on D6es for almost every task and scene, bringing a more tactical element to the game. CoC Lacking combat power. Adding a “board game feel” to the activities.
Players build explorers Based on eight archetypes, customize details about their demeanor, history, and “tricks,” which are the feats and special abilities each character has. Archetypes are more action-oriented than occupations. CoC, guardian, adventurer, And Believer.
Each character has a pool of dice available to them, which also reflects their health pool. They use this as a key resource between the game’s two main content forms: “narrative scenes” and “battle scenes.” Story scenes can use this for various actions and checks as needed. Combat scenes are more structured, with players refilling their dice pools at the beginning of their turns.
If a player wants to complete a task, they get a certain number of D6 dice in the pool, from one die to all dice. Next, you roll the dice and try to get a result that exceeds the indicator you listed on the sheet. So if they have a 5+, it means they need to roll a 5 or 6 to succeed at that task. The number of successes reflects the character’s level of success. These include tasks in combat and are designed to be used in conjunction with tactical maps, such as: pathfinder or Dungeons & Dragons.
These same dice reflect your health pool in two ways. Like most horror-centric games, Arkham Horror RPG Have your player character track their physical and mental health. As players take more attacks in combat, they lose dice in their dice pool. When they lose their mental health, they replace their regular dice with something called a “horror dice.” These dice are of different colors and are supposed to be used first. The only mechanical difference is that if a player takes a Horror die, they are forced to roll it on the table to see if they are traumatized or mentally damaged.
If a character loses enough mental or physical health, they become insane or lose their sanity.
All of these abilities change depending on a person’s archetype and knack, but that’s the basic gameplay mechanic.
What does Arkham Horror look like?
One thing that AH does offer is a deceptively simple mechanism. Although it is based on percentile, CoC Although the system is pretty reliable at first glance, it can seem overwhelming. In contrast, AH utilizes design aspects similar to its board game predecessors. For example, the Starter Kit tried to capture this with a number of cardboard tokens and icons that players can use to track things like sanity, health, and dice pools. There were also some cardboard puzzles inside.
The dice are also easy to see, making it easy to process health and abilities even for those with little experience with TTRPGs. The game is a bit difficult due to the large number of dice required. If the Storyteller wants to run a campaign for around 4 players, he will need a lot of D6 for the players and any NPCs or monsters he runs. Relying on dice as a health mechanic is great because it keeps things like health on the board, but it can be a big mistake for people who aren’t natural dice goblins. The starter kit only came with a total of 24 dice, probably enough for the DM and two other players. (Most TTRPG players probably have a good number of dice at home, but you shouldn’t expect players to build up piles of dice.) Also, throughout gameplay the storyteller and the player There were also plenty of card stacks and monster cards to help you out.
Character creation took very little time, and explaining the rules took even less time. of Arkham Horror RPG The core rulebook is also full of story hooks and details about Arkham, Massachusetts, the setting used for most of the content. There are pre-written adventures that are fairly easy to run and offer relatively standard investigative mysteries involving monsters and cults. Sticking to an economical approach to storytelling was a challenge for me personally (as checks, trials, etc. were a limited currency per scene), but over time it became more difficult. I know you’ll be able to endure it.
of Arkham Horror RPG This is best described as an attempt at “board gameization.” Call of Cthulhu In TTRPG settings. The game is intentionally designed to be played on a table and relies on a lot of things like physical dice and cards for operation. This could be a fun way to approach a TTRPG for those who prefer cardboard and dice to theatrics of how the mind works, or for those who want to approach the world of Lovecraft with a slightly more tactical mindset. This may be difficult for those who want a more flexible system that does not rely on physical mechanics. Whether this Lovecraftian horror setting suits their tastes is up to the storyteller and the table.
Image via Edge Studios
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