Weirdwood Manor is a cooperative adventure game in which you must protect Weirdwood Manor and its leader Lady Weirdwood from an invasion of fey monsters and minions of the Clockwork Scarab. This is a game where you earn resources to upgrade your character and do more while keeping your scarabs from doing too much damage until you defeat monsters. Games are for 1-5 players and play for over 2 hours. This is a more complex cooperative game. gray ridge games. This is my first design, Weird Wood IP Previously used in several chapter books.
What’s inside the box?
- 2 double layer main circle board
- Corridor ring pieces for 4 days
- Corridor ring of time of day
- 13 outer room tiles
- 13 tiles in the central room
- 6 inner room tiles
- 6 character boards
- 6 character action card decks (13 cards each)
- 6 cardboard standees
- 5 player aids
- 5 pink tracking cubes for XP Power Tracks
- 5 orange tracking cubes for XP tactical trucks
- 3 fur monster boards
- 20 Chaos Ogre cards
- 20 minute race card
- 20 terrace cards
- Cardboard standee 3 people
- 5 rubble/fire tiles
- 2 yellow room dice, d12, d6
- 8 balanced dice
- 10 attack dice
- 6 defense dice
- 1 minute wraith die
- 48 red tracking cubes
- 15 balance die cubes
- 10 defensive die cubes
- Lady Weirdwood Cardboard Standee 1 person
- 26 Warden Tactics Cards
- Battle Tracker Token 1 hit
- 1 block of Battle Tracker tokens
- 1 Group XP Tracker Token
- 25 power tokens
- 30 minute token
- 30 knowledge tokens
- 50 Clockwork Scarab Tokens
- 18 companion cards
How about playing?
This is a cooperative game where you and another player face off against one of the three included monsters. Most of the time you’ll be trying to save Lady Weirdwood, but different monsters may have slightly different goals.
Players have a card to play each turn, and they choose to play one of four different slots that represent the time of day. Depending on the time of day you played the card, move the inner ring on the map at least once, but rotate it to match the time of day for that ring. You have to be strategic about this, because when the rings make a full circle, the center ring, or day ring, moves. It’s like a timer in a game, you want to complete everything before the timer ends or stay on track. Moving around the ring in the game also changes the entrances to different rooms, which is another reason why you need to be strategic about these choices.
Cards also list actions such as movement, combat, and acquiring resources. When playing cards, activate them in any order or perform player abilities. Whenever you don’t want to or can’t play a card, you can place it face down and choose either 1 move, 1 combat, or 1 resource.
Each player has a player board with three tracks that help improve their character. As the game progresses, you gradually acquire ways to enhance your magic, fight, and assist your warden with tactical cards. These are the continuing benefits of the game. There are also half symbols on the sides of the cards, and you can match them to get other bonuses as long as those cards are placed together.
Returning to the concept of taking actions, you can take actions from cards, character actions, and room abilities when you are in a room. Room abilities are triggered when you end a move in an empty room or clear a room after a battle.
After the player takes an action, the monster has a turn. They advance through the board and perform the actions listed. Depending on the ring of the day, a card may be inserted into the slot and triggered. Please note that during the game, Wou will fight monsters by rolling dice according to his skills.
Scarabs are placed throughout, and when activated they move and attempt to move into the outer rooms. If two scarabs are in the same room, that room will be flipped. To return a room to its original position, you must be in the room, defeat enemies in combat, and spend the resources shown on that tile before flipping the room.
In addition to all this, you can also acquire companions that provide you with another slot for placing cards and additional abilities.
You win the game when you complete any of the win conditions, and you lose when any of the loss conditions are triggered. These vary depending on the monster you’re playing against, and there are three in total in the game.
verdict
Weirdwood Manor The game is based on a book, and as you play the game, you will find out that there is a story behind it. There’s obviously a world here with a lot of different characters, and the rooms have some different abilities available based on that world. So there’s something special about this game. It’s not just a combination.
Weirdwood Manor It’s trickier than expected. There are multiple things happening at the same time, so you have to concentrate and understand things. We need to prepare for the match. This is not the kind of game you would send to a friend to get them interested in board games. Also, even if you know the complex game, it is very difficult and you may end up losing the first few times you play the game.
But don’t let that discourage you. It’s worth digging deeper into this. There are some great character abilities, and you can choose different ones each time you play to greatly change the game. While there are recommended starting characters, there are also characters with really fun abilities that you can use after you get to know the game a bit more than on your first playthrough.
The biggest thing you’ll notice is Weirdwood Manor That is, there is a ring that moves the open room. This is a very cool and nice idea, but it sometimes limits movement and decisions. It was difficult to plan card placement depending on the time between turns with other players playing the game together. However, you can also have someone be more flexible near where you start placing cards, but that doesn’t mean someone will move that ring quite far just because there are no other free slots available. This means that you are likely to get stuck.
The rulebook needs a little help. It’s hard to find what you’re looking for to answer your question. It really needs to be better organized and this type of game needs some explanation. It’s a great way to teach the game at first, but you may find yourself constantly looking at it looking for answers. Games can go on for a long time, which I don’t really mind, but it does make it difficult to get back to the table.
There’s a learning curve and you’ll have to pay attention to what works the first few times, but again, I’ll warn you that you’re likely not going to win the first time. It’s a good idea to try to get extra combat dice whenever you can in the first or second round.
whole, Weirdwood Manor It has amazing components. The game’s gimmick of shifting the rings to create changing rooms works for me and I love the idea. The art is great and has a goofy, creepy look. It’s definitely a great game for those who are fans of this atmosphere and are willing to stick around for a while to understand it.
Image via Greyridge Games
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