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Reading: More d20 Is Better: How The Ravensburger Team Got Their Chocolate In Their Peanut Butter With Horrified Dungeons & Dragons
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GenZStyle > Blog > Culture > More d20 Is Better: How The Ravensburger Team Got Their Chocolate In Their Peanut Butter With Horrified Dungeons & Dragons
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More d20 Is Better: How The Ravensburger Team Got Their Chocolate In Their Peanut Butter With Horrified Dungeons & Dragons

GenZStyle
Last updated: September 13, 2025 10:08 pm
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More d20 Is Better: How The Ravensburger Team Got Their Chocolate In Their Peanut Butter With Horrified Dungeons & Dragons
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Ravensburger’s terrible The series may be one of my favorite games I’ve played. Whether it’s the original flavor of classic Universal Monsters or the more global versions of folklore and mythology riffing, you won’t spend a bad time in (frequently) losing. So of course, announcing a new version that combines it with one of my other What I like, Dungeons and Dragons, It intrigued my interest and something intense. For more information, we caught up with two members of the Ravensburger team. We caught up with new global head of gaming marketing, Lysa Penrose, and game developer and designer Mike Mulvihill. terrible team.

Universal Monster is my favorite game. Oh, it was great to have it with Ravens Bringer again. And I’m interested. How did you move it to merge with dungeons and dragons, how did the process turn out, what it is, how do you tie them together?

Mike Mulbihill: Like a villain Villainwhere we have a master list of people we want to use, we have the same one terrible. We sit down and think what do you think is a cool monster? Which monster combos and which themes can I use? And when it’s all said and done, who has the best monster? Dungeons and Dragons. Some of the most iconic and most famous monsters. You can say there is an entire monster manual. They were all there and we were guys, it was really cool so let’s put this aside. We don’t go into the mechanics or anything like that, but if this is what it is, when the team comes out, we can receive a referral letter and say “can do it.” And I was able to leave it to Lisa and understand what happened afterwards. But many people, we’re just doing one thing, and we’re not really thinking ahead, we’re both scary villains, and there’s a line of things we want to do.

Lysa Penrose: I say The scary D&Dyou can also talk individually about the choice of monsters. But when we were talking about gameplay first, we knew it was very wanted to feel Dungeons and Dragons. We’ve also been pushed out terrible Fans wanting to see the new mechanic. So we introduced Lairs and then, if you’re a boss-level monster, there were a few monsters with multiple part puzzles and challenges. There were a lot of very cool threads that could be drawn to the mesh, as D&D is a game property and a tabletop game property. So, it was not easy for us to integrate it with D20 in some way, but selfishly terrible Small Anpan and On D20. There were several different versions that added different ways that the microphone would incorporate. And when you like it, find more ways, more excuses to roll this D20. It’s so much fun.

How did you narrow your monster list to Red Dragons, Viewers, Evacuees, and Imitations?
The Scary Dungeon & Dragon Watcher, Red Dragon, Evacuee Beast, Mimi's Mover
(LR) Viewer, Red Dragon, Dispacer Beast, Mimi Movers

MM: And talk about another great partner. As Lisa hints, when we went in, we chose something like 8 or 9 monsters, I don’t remember. We knew that number one was Red Dragon, so the other was actually where negotiations came and what they wanted. And as a partner, they said, “Here we have what we like,” and “Here we have what we like.” When it was all said and done, the other three they wanted were on our master list. We didn’t have any real surprises as to what it was. You can probably sit down and create your own list of eight iconic D&D monsters and know that four of them are on top of it. But they said why they liked them, and we had no objections. We didn’t have to fight them anything.

LP: Honestly, it’s narrower to four.

DA: Four is difficult

MM: And we knew that. And it became, as Lisa said, what D&D Bring it in terrible Something I haven’t done yet. Therefore, it is a completely different monster campaign from the two-stage monster. How do you stop the Red Dragon? Well, you’ll need to go to this quest to get the magic item first. It once again knew that the Red Dragon needed to be there, so we had to change how that mechanic worked. The story of D20 is really interesting. Because when we started it was all polyhedron dice. And it’s so overwhelming, it’s way too much. And that’s okay, what’s cool?

LP: Fight for D12. and D20

MM: We are still terrible. So we still need to play terrible Sandbox, if it is. Then it was time to have some time for the monsters, but in itself had nothing for the players. And Hasbro said, hey, you know, don’t forget: the D20 is better. And did we take a step back and find a way to integrate it into the player? And it just came to me like me, oh my god, hero has special abilities. And if only one character has the ability, it’s not interesting, so make it for all characters! And finally I felt D&D and terrible. It felt like I was rolling the die. And sometimes it didn’t work. And we realize that is why D&D has been around for 30, 40, 50 years.

The scary dungeon and dragon stand

lysa: The first features of the D20 are hero tiles and random tables. You also need D20 to defeat monsters. It has a bonus card. But what I really love is that when you roll 20, you often get a perk card. terrible. They are so much fun because you feel the clutch when you remember to use it. The ability to add that excitement when rolling a natural 20 felt very true to the D&D experience as well.

microphone: This is very interesting. What I’ve seen is that if people lose, they don’t always win in D&D. And I think that way of thinking has come terrible. Previously, if you didn’t win, you would get mad. Here it’s like the dice roll didn’t work favorably with us. Okay, let’s try again and make a change. And the dice really allowed the opening of the risk if you do, and the success/reward that Lisa loves.

lysa: I think what you just explained, the attitudes around the game that many players see really capture what’s being made. terrible special. It’s a horror game, but it’s more than just a horror game. It’s a game about monsters very specifically. Their lore, their stories find all Easter eggs about monsters that spread throughout the game. So, when we are thinking about the game, who are the monsters we want to meet or what are we thinking? Who or what monsters we want to perish? And it could be just as fun.

microphone: Sam Dawson is our director and we work with him. terriblebut in this case we basically got the green light from Hasbro Dungeons and Dragons And I think it’s our interpretation Dungeons and Dragons It incorporates five or six years of history. terrible and Dungeons and Dragons And like a near perfect mix. It’s gorgeous art. Each card has a portrait tarot card feel. The monsters are incredible. The map itself is like you can just sit there and stare at the map. We want the rights holders to know that they care and love their products, so everything comes together. Then they saw it and then they let us do what we need to do to care for and love our products. The scary D&D It may be one of the best examples I can show about this.

Scary: Dungeons & Dragons Available at target FLG at MSRP of $29.99.

Images via Ravensburger

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  • Dan Arund

    Fiction writer, board game fanatic, DM. I have an MFA and I don’t really know what to do now. If you have a dog, I would say it is super cute. Operated in Indianapolis.

    View all posts

Source: The Fandomentals – www.thefandomentals.com

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