Villain: Introducing Evil It is considered an improved and streamlined version of the Disney original. villain game. It features the same gameplay as the game featuring Ursula, Captain Hook, Maleficent, and Prince John. Each player chooses which villain they will control and tries to accomplish the goals that the good villains do. Ravensburger continues to create standalone expansions that will help players find the best villains and succeed in their evil plans, so we wait for the next announcement and speculate what new villains will appear in the next expansion.
What’s in the box?
- The four villain movers (Ursula, Captain Hook, Maleficent, and Prince John)
- 4 Villain Decks (30 cards per deck)
- 4 Fate Decks (15 cards per deck)
- 4 Realm Boards
- 4 Villain Guide
- 4 reference cards
- 1 Cauldron
- 40 Power Tokens
How do I play?
Each player uses their own deck that matches a specific villain each time they play the game. Each deck has rules and ways to win the game that are specific to the villain deck selected. Additionally, each player has their own board specific to their villain, located in four different locations. Players shuffle their villain deck and draw four cards to form their starting hand.
Players take turns moving pieces on their player boards to new locations and performing those actions. Again, each player has their own board with different actions to perform. Sometimes cards will cover icons, limiting the actions you can perform. Players can also gain power tokens, play cards, or play Fate cards from another player’s Fate deck to make it harder for that player to achieve their goal, move items or allies, or defeat heroes.
Each player has different ally, effect, item, condition and hero cards related to the villains in the Disney story. For example, Ursula has a goal to win by capturing the trident and crown icon in Ursula’s lair; Captain Hook must defeat Peter Pan at the Jolly Roger location; Maleficent must place a curse, a special villain card, on each location; Prince John must gather at least 20 power to send Robin Hood to prison;
Each objective has its own way of making the planning tricky and difficult: Peter Pan only appears in the realm furthest from the Jolly Roger, so you must find a way to get him there before you can defeat him; Prince John is waiting for Robin Hood to show up and send him to prison, so timing is the key to success for many of these villains.
Now, when the player controlling the villain achieves their objective, the game will end instantly and that player will win.
verdict
Ravensburger continues to expand. villain It’s a great game that keeps you entertained and exploring. The structure of the game is very simple: you move your pieces to different places on your board to perform their actions, use cards to achieve your goals, and you can also use other players’ Fate decks to slow down their progress.
But the appeal of this game is that you get to play every villain, which is a fun little twist. Plus, you get to explore the different villains, look through their decks of different unique cards, and figure out how they act to achieve their goals. Each villain can be played in a very different way depending on what you’re trying to do, often due to a theme that makes that villain fit well into the story, and a mechanic that does the same.
In this game, players can be focused on their own goal and not actually know what other players are doing or what stage they are in achieving their goal. However, players can make it difficult for other players to achieve their goal by keeping an eye on other players and choosing when to attack with Fate cards.
Captain Hook is the favorite of everyone I’ve played with. His deck is well-balanced and well-rounded. From the beginning, you have a clear set of steps in front of you: find the map of Neverland to unlock the Hangman’s Tree, find Peter Pan and move him to the Jolly Roger, then defeat Peter Pan. The mechanics are clear, use your allies to defeat your heroes and get strong enough to defeat Peter Pan.
Maleficent is the second most popular of the four. Maleficent uses curse cards that must be placed in each of the four locations. There are two parts to the curse: the power and the way to discard the curse. Players place these cards and hope that the curse is not discarded for the reasons stated. In fact, the more Morse Code curses you play, the closer you are to winning, but the harder it is to execute the remaining parts.
Prince John is a bit boring to play because the goal is to get a lot of power. There are no steps like other characters, you make a plan with certain cards and try to get more and more power without spending power on your turn. It’s not as fun as other characters. use The powers you gain in interesting ways are simply collected.
Ursula tends to be the least popular of the villain decks. She locks locations at times, limiting you to 3 locations per turn instead of 4. This lock token moves around, but it’s only limiting you. She also requires you to deal with heroes slowly using Binding Contracts, taking many turns to get things moving. Everything just seems limited and not as exciting as the other characters.
Finally Villain: Introducing Evil This will be your first purchase to start your collection villain To play the game, this version of the game comes with the Cauldron which can be used for all other standalone expansions, and introduces different mechanics of some of Disney’s most popular villains.
Overall, if you’re a fan of the villains featured in this game you should buy this game, it just depends on whether you like the characters or not. villainIf so, you’ve probably already played with these characters, if not, it’s worth trying out each of the characters in this box to see how different they are from each other and which one you enjoy the most.
You can pick it up Disney Villains: Introducing Evil from Ravensburg, targetor FLGS with a suggested retail price of $29.99.
Image courtesy of Ravensburger
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