By using this site, you agree to the Privacy Policy and Terms & Conditions.
Accept
GenZStyleGenZStyle
Notification Show More
Font ResizerAa
  • Home
  • Beauty
  • Fashion
  • Shopping
  • NoirVogue
  • Culture
  • GenZ
  • Lgbtq
  • Lifestyle
  • Body & Soul
  • Horoscopes
Reading: ‘Full Send’ Turns Mountaineering Into High Stakes Tarot Puzzle TTRPG
Share
GenZStyleGenZStyle
Font ResizerAa
  • About Us- GenZStyle.uk
  • Privacy Policy
  • Terms & Conditions
  • Disclaimer
  • Contact
  • Media Kit
  • Sitemap
  • Advertise Online
  • Subscribe
Search
  • Home
  • Beauty
  • Fashion
  • Shopping
  • NoirVogue
  • Culture
  • GenZ
  • Lgbtq
  • Lifestyle
  • Body & Soul
  • Horoscopes
Have an existing account? Sign In
Follow US
  • About Us- GenZStyle.uk
  • Privacy Policy
  • Terms & Conditions
  • Disclaimer
  • Contact
  • Media Kit
  • Sitemap
  • Advertise Online
  • Subscribe
© 2024 GenZStyle. All Rights Reserved.
GenZStyle > Blog > Culture > ‘Full Send’ Turns Mountaineering Into High Stakes Tarot Puzzle TTRPG
Culture

‘Full Send’ Turns Mountaineering Into High Stakes Tarot Puzzle TTRPG

GenZStyle
Last updated: September 5, 2025 1:17 pm
By GenZStyle
Share
12 Min Read
‘Full Send’ Turns Mountaineering Into High Stakes Tarot Puzzle TTRPG
SHARE

As a rule, tabletop gamers are often not the most outdoor people. It’s extremely difficult to roll dice on the mountain, keep the silly goblin voices on a jog, and not let the character sheet collapse underwater. But that doesn’t mean you can’t feel the call to adventure. in Full send, New games from Laurie O’Connellauthor of Lichcraft and HieronymusThere is an opportunity to expand the world’s highest peak without leaving the comfort of the dinner table. Among them, players use custom decks of tarot cards designed by artists and award-winning artists. Kera’s dice, To create challenging climbs inspired by some of Wals’ most famous peaks and large walls.

To overcome these challenges and answer the mountain’s call, players must use the cards in their decks and compete with the difficulty of the obstacles in front of them to the hands of other players at the table. Overcoming obstacles and trading cards, taking one for each other, revealing more about your life along the way, you will get to the summit with a better understanding of each character, but you may not like each other.

To gain some insight into creating games like this, with a rarely unused theme in Tabletop, O’Connel gave us insight into the design process and what is needed to make a game for this game.

Where was the idea? Full send Birthplace? Why climbing?

As a designer, one of my great attractions is how I emulate this or that type of media in an RPG. All different genres are design challenges, such as solving puzzles. The most exciting thing about trying to reach the essence of why people are there is I’m actually interested It consumes media from this or the genre and builds it as the core of the game rather than simply emulating aesthetics.

As a (previous) avid climber and quite outdoors, I have always been interested in climbing stories. I love reading biographies and watching documentaries about famous rises and disasters. It combines the remote beauty of places that most people will never see, and involves the dangers and dangers that come with many. The fact that so many climbers’ careers end with death is a fascinating contradiction that continues to do so. The world is beginning to catch up with my interests Free solo It came out.

I think the essence of why most people are interested in this genre is the characters involved. Why do people make these dangerous choices? What drives them? Therefore, it is a good material for RPGs. Also, mountains are the ultimate in terms of adventure areas. If you can generate dungeons procedurally, you should be able to generate mountains. ”

Have you used a tarot-based system to capture your mountain experience?

I’ve always liked the tarot cards via dice rolls as a way to generate prompts. For this reason, I’ve written some tarot-based games. I think it’s because I’m the guy in the photo. Being able to physically turn the card over and see the image is always better than reading the table for me. We’re also really excited about the custom Oracle decks we produced. There are so many possibilities for art on deck of cards.

When you hand over a mountain card Full send And you may read the prompt for it and get an explanation of weather phenomena, geological features, equipment failure, or other challenges. It gives me the opportunity to surprise you on the artist, climbing, climbing.

Please send me a total fool
Please send the man hanged in full
Send me a complete hermit

Then there’s the trick to take that element. I wanted to have a little more tactical complexity in the game to emulate the technical skills climbers need to climb up the mountain. Card games, especially games you play from your hands, you need to have them a little more back and forth and plan ahead before, for example, wrapping skill checks. So trick-taking game players are more risky to adventure by playing as they peak, but there are also more ways to reduce and plan those risks than dice-based RPGs. I also think it’s more elegant to use a tarot deck rather than a tarot deck or dice.

I’ve written a little more about how and why tarot is used on my blog.

Death and danger are obvious parts of the mountain climbing experience. What happens when you capture “voids” and those dangerous times end in tragedy?

This was one of the big challenges in the game. For those who are obsessed with adrenaline (not all climbers, but certainly many climbers), I think it’s the moment when everything is beginning to go wrong where you start to feel truly alive. That’s a cliché, but it’s true.

So I wanted to build death as a clear possibility, but I didn’t want it to feel too suddenly. I wanted to build suspense and tension. Therefore, there is a phase entitled “Touching the Void.” If you’re unlucky (it’s basically the number of times you’re allowed to fail to beat obstacles), you’ll enter a new phase with a secret second health bar. Your will to survive. At the time, everything was extremely dangerous and could die at any time. But you are in that stage, so even if the character is, the player cannot be surprised.

There are also ways to deal with dead characters in the game. Objects, documentaries, and monuments with specific rules. They are based on the way that real humans often deal with death. Split your possessions, share memories, and focus on your heritage. Players will compile the characters’ stories, even if they die young.

Please send the tower completely
Complete transmission death

Competitive TTRPGs are rare, but why add that aspect here? How do you adapt it to the design process?

When it comes to genres, that makes sense. There is a reason we talk about the first ascent. In the world of mountaineering and exploration, people are always competing with each other. I don’t think it’s healthy, but it’s the reality of what will happen. And you will most likely get individuals who will get credits and spotlights even in larger groups. Think about all the Sherpas who helped the people of Everest.

Of course, the game is set in the real world, so there is also a financial element. Famous climbers are followed by crews of documentaries sponsored by the likes of the North Face and Red Bull. Therefore, the individual dominating the mountain climb, the more points you earn and can be used to upgrade your lifestyle and character. There is a competitive asymmetric leveling system. Many of the climbers I met were the most amazing, most teamwork-oriented people. However, the systems that exist often lead to higher levels of people in competition. It’s a bit of a criticism about it for not admiring it by replicating it in the game.

It also makes the game more fun. This is because card game elements are something I want to see more in RPGs. There are a lot of RPGs inspired by war and board games, but card games aren’t enough. My partner, Kayla’s Rat Wave Game HouseDeveloped a trick to steal her game mechanics. The legend of transgender deathmatch. I thought it was great, so I stole the idea.

The card game you play is based on bridges and minds. I ran many bridges as a kid. Because my dad loves to play it. In a sense, Full send It’s an attempt to design the RPG Dad wants, as it is partly based on his favorite game. I knew he would back up my kickstarter. Because even though he’s always doing well, he always does that.

There is a balanced element of competition. You want to get more points than anyone else, but if someone dies in the mountains, it causes problems for everything you do. So we need to lift each other up and make sure everyone gets it. That mechanic was a slow addition. I was inspired by board games Molly House, I came to pick you up at UKGE this year. Additionally, the more free-form role-play elements of the downtime phase balance the crunchy competition in the summit phase very well. The downtime and summit phase are like salt and chocolate. It contrasts with improving the overall game.

I played a competitive game before. My Game Death Game This is an emulation of the Battle Royale genre. In it, I used a different mechanism. Rapidly escalating danger and spinning GM. There is no way to play competitive role-play.

What are your favorite mountains to “climb” in this game?

There are so many possibilities at the prompt, as Everest is the best documented rise. And PlayTesters knows best about it. But personally I think the pre-occurring summit for Matterhorn is great. It’s a much easier summit and is perfect for peaking starters.

You can go back Full send Now on KickstarterThe campaign will run until September 17th.

Image via 12-pin press

  • Dan Arund

    Fiction writer, board game fanatic, DM. I have an MFA and I don’t really know what to do now. If you have a dog, I would say it is super cute. Operated in Indianapolis.

    View all posts

Source: The Fandomentals – www.thefandomentals.com

Contents
Where was the idea? Full send Birthplace? Why climbing?Have you used a tarot-based system to capture your mountain experience?Death and danger are obvious parts of the mountain climbing experience. What happens when you capture “voids” and those dangerous times end in tragedy?Competitive TTRPGs are rare, but why add that aspect here? How do you adapt it to the design process?What are your favorite mountains to “climb” in this game?

You Might Also Like

Eight paint colours that can easily transform your home

Beadle & Grimm’s Brings Ghouls And Ghosts To First Ring Of Chaos Release: Rising Fear

’Paranormal Activity’ Franchise Returning with James Wan As Producer

Test-Driving the Dream: Why Renting a Luxury Car Is the Smart Way to Explore Your Options

On The Constraints of Female Rage in Die My Love

TAGGED:FullhighMountaineeringPuzzlesendstakesTarotTTRPGTurns
Share This Article
Facebook Twitter Email Print
Share
Previous Article Burkina Faso recriminalizes homosexuality Burkina Faso recriminalizes homosexuality
Next Article Despite war, Pride persists in Ukraine’s second city Kharkiv Despite war, Pride persists in Ukraine’s second city Kharkiv
Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Recent Posts

  • Understanding Your Hair Texture: A Guide to Working With Your Natural Hair Type
  • 15+ Gifts for Teen Girls in 2025 (Compiled by Kaitlynn!)
  • Eight paint colours that can easily transform your home
  • Lawmakers warn of HIV crisis as federal support collapses
  • The Fragile Heart’s Guide To Surviving the Holidays

Recent Comments

No comments to show.
GenZStyleGenZStyle
Follow US
© 2024 GenZStyle. All Rights Reserved.
  • About Us- GenZStyle.uk
  • Privacy Policy
  • Terms & Conditions
  • Disclaimer
  • Contact
  • Media Kit
  • Sitemap
  • Advertise Online
  • Subscribe
Welcome Back!

Sign in to your account

Lost your password?