Leder Games goes to space arc, A brand new strategy game from design master Cole Wehrle. There’s a lot to unpack arc Thanks to the base game, Leaders & Lore Pack, Arks: Brighted Reach The campaign (a full article will be posted soon) features a few games of one of Leder’s hottest titles, which is already in the running for Game of the Year (I think it’s a given). I would like to share my thoughts after playing the game.
What’s inside the box?
- 1 board
- 4 player board
- 20 starports (5 per player)
- 20 cities (5 cities per player)
- 60 starships (15 per player)
- 40 agents (10 per player)
- 8 power markers (2 per player)
- 28 action cards
- 12 setup cards
- 8 leader cards
- 25 guild cards
- 6 box cards
- 14 lore cards
- 25 resource tokens (5 each for materials, fuel, weapons, relics, and psionics)
- 18 Battle Dice (6 each for Assault, Skirmish, and Raid)
- chapter marker
- three ambition markers
- zero marker
- initiative marker
- 4 path markers
- 6 out-of-play marker
- 4 auxiliary sheets
I don’t need to say it arc Because basically everything Kyle Ferrin does looks great. The alien and robot designs he creates for his games are truly unique, and are often quirky and endearing, yet bizarre and otherworldly. All Leder games use a color palette to guide the feel and arc I use very nice colors, with lots of purple and navy blue, mixed with calm yellow and white. It’s not about shadows and eerie atmosphere, it’s about the promise that there are many mysteries among the stars.
How about playing?
arc It’s built for two different play styles: single session or campaign. This review will focus on the single-session version, with plans to review the entire campaign in the future. Each player takes on the role of a galactic civilization, striving to gain more power than their rivals in battles across the galaxy. To do this, you must stake your ambitions and achieve them through conquest, economic power, control of history, and more.
The game is played over a series of chapters (up to five) and rounds, with a chapter having multiple rounds played and each round consisting of one action per player. The mechanism for performing the action is arc It’s pretty standard card play, but there’s a unique twist to it that makes it stand out in this regard. in arc, The leader with initiative plays an action card and takes actions according to the number of pips on that card. These tell you whether you can be aggressive, manage an empire, mobilize, or build. The other players must then play their cards in a similar manner to the trick-taker. Match the suit of the first card with a higher number to play your own card action, play a card face down to copy the first card, or play your own card off suit However, there is only one action to take this round. This is a condensation and focus of the battle for power that is meant to be recreated in a great game of conquest. Who takes the lead can and will change throughout the game, and it’s important to have a strategy to adapt as your competitors work to achieve your goals.
Another big point is the combat. arc It helps make it stand out. Instead of just doing the usual “move everyone, roll the dice, the bigger number wins” arc Instead, you’ll see three options. You can also simply attack your rival. This is a powerful attack, but results in greater losses. You can also skirmish with them, which means you’ll be less likely to be attacked, but you’ll be safer. You can then raid (as long as you have the resources) and acquire resources and other goodies from your opponents. Each has its own dice to use with its own modified symbols and probabilities, helping to make basic combat more strategic without overcomplicating it.
The verdict?
You’ve probably heard it before arc These days, we’re likely to hear a lot more in the coming months. The game is packed with a lot of things that will be revealed over time, and that’s only included in the single-session version. It incorporates leaders, lore, different agents to explore, and even difficulty options. But despite all this, the game isn’t too expansive, too complex, or too difficult for most people. This makes games like 4X Galactic Conquest, a staple of hardcore gaming, more accessible without sacrificing any depth. There are some random chances and some lucky draws here and there, but it’s all obvious and can be dealt with by a knowledgeable player. If the first few plays are this good, I can’t wait to see what happens when I play more.
Image via Leder Games
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