5th Edition Talisman It was released earlier this year so I had the chance to try it out, and the first expansion for 5th edition was also released this year so I also had a chance to try it out. Talisman Alliance: Call of Destinyis a cooperative adventure in which players must succeed in five trials rather than fighting each other.
For 2-6 players, this expansion plays the same way as the original, but in each trial players attempt to unseal power portals, defeat major enemies, and avoid (or attack) all of the villainous characters introduced in the expansion. It’s a lot of fun, and even a single trial is a long game, so make sure you set aside time to play with friends.
What’s in the box?
Fate Calls Includes 30 starting game cards, Doom Tracker, Doom Tracker token, rulebook, 24 double-sided strength/craft tokens, 5 boxes of 5 figures each, and 4 envelopes of 20 game cards (for Trials 2-5).
just TalismanThe quality of all the items is great, even the box the special figurine came in is great. I had no issues opening and closing it. The envelope is very shiny and has a small piece of tape on the back but it was easy to remove.
How is it when you play it?
The setup is TalismanPlayers choose the character they want to play and take the Life, Craft, and Strength tokens marked on their character card, but instead of separate pools of Fate, all Fate tokens are added to a shared pile and one token is removed from each player.
Players also receive a random card from the purchase deck (except Raft). The adventure deck and spell deck are set up as instructed in the rulebook. For example, certain event, enemy, object, and follower cards are removed from the main deck, and the same for the spell deck. The remaining cards are combined with new cards from the expansion deck.
Gameplay begins with villain characters placed on the board depending on the number of players: two for two players, three for three to four players, and four for five to six players.
Movement is also slightly different: players can land on other players’ spaces, but instead of fighting, they can choose to trade objects or gold. If two or more players are in the same location, they can team up to fight the enemy, but each person will lose a life if they lose.
The most notable change is Fate Calls‘s biggest problem is that for each trial, two Talismans must be buried in two Power Places (tavern, village, town, chapel) – once both are placed, a Power Portal is unsealed and the Trial card is flipped over to its unsealed side, requiring the player to obtain at least one Talisman to be able to reach the Crown of Command (the first trial).
Finally, the villain characters are super strong! Their enemies are strong too! Unlike the enemies the player encounters at the end of the trial, the villain characters can move around the board (ugh), and all Villains on the board move as they are drawn and placed according to the text on their cards.
If a villain is drawn, it is usually placed somewhere on the board, then all villains move clockwise the number of locations listed on their cards, stopping and starting a battle when they reach a player character. If a villain character is discarded by a spell or adventure card, the Doom Tracker moves forward while adding strength and technology to the villain (extra oof). If the Doom Tracker reaches the end of the track, the player loses a life at the end of each turn.
The player do Once you complete a trial, an envelope for the next trial will open, giving you a new character or figure to play as, as well as cards to add to your deck for the next trial.
The game “ends” once a trial is completed, but you can choose to pause between trials or keep going until you’ve won all five.
What’s the verdict?
I loved to play Talisman And I’m really excited Talisman Alliance: Call of DestinyIt was really fun to play, but difficult – as it should have been, and I didn’t anticipate how much the villain characters, the doom-tracking mechanic, and the completely different decks would impact the game.
So if you buy this game, think strategically about which character you play and how you and other players can cooperate and play together. At the same time, all the new spells Very cooland I’m considering shuffling all the cards together when playing either Talisman or Fate Calls.
My friend and I were able to play through and complete the first trial, and we plan to keep playing one trial at a time until we’ve fully completed it, and then we’ll probably play through it again.
You can get your copy here Hasbro Pulse or Amazon It will cost $33.99 and deliveries will begin in October.
Talisman Alliances: Fate Beckons is a fantastic first expansion for Talisman 5th Edition. The villains and fate-chasing elements provide players with a strong challenge, and the game time of a single trial depends entirely on how quickly players can defeat the villains, but the new cards, characters, and minifigures are of great quality.
Images and review copy courtesy of Avalon Hill and Hasbro Games.
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