dirt and dust is a rally car racing game where you maneuver your car around a track and earn points using actions on cards activated by dice. You can add cards to your deck and eventually play cards to perform actions. dirt and dust Published by Albihe also recently published garden lake and Thebarton. dirt and dust designed by Petr Chaslavathe play time is 60-90 minutes and the number of players is 1-4. The game is more mechanics-driven and requires some energy to learn and understand the rules of the game.
What’s inside the box?
- 1 stage board
- 10 red boost dice
- 1 popular dice
- 20 passive effect tokens
- 5 sets of stage cards
- Trial stage card 1 deck (5 cards)
- 9 base game racing team decks (each deck contains 8 cards)
- 9 expanded game racing team decks (each containing 8 cards)
- 1 Ghost Driver card for solo game mode
- 4 racing team boards
- 3 player dice 4 sets
- 4 player board
- 4 sets of 3 black hazard dice
- 4 sets of 7 permanent damage tokens
- 4 car figures
- 4 speed point marker
- 4 Popular point markers
- 4 damage marker
- 4 sets of 10 navigator tokens
- 4 decks of driver cards (each deck contains 5 cards)
- 4 starter racing team decks (5 cards each)
- 4 player aid cards

This is a deck-building rally racing card game in which players place slowly moving cards from left to right on the player board and roll dice to activate those cards. Players take their turns simultaneously in a 10 round long game on one of five different stages.
Overall, this is different from other deck building games, so as far as your own deck is concerned, you’ll be doing some steps differently than other games. Each player has 10 cards to start the game. This consists of 5 unique cards depending on who you choose as your driver and 5 standard cards that everyone has. Shuffle these and start with 5 cards in your hand.

There’s a player board that tracks your position on the track, your resources, which are mainly wrenches and traction, and damage, which is tracked by flipping markers and damage tokens. You can also access damage dice for more traction, but damage dice are combined with other dice, which can cause problems later in the game. You can use traction to manipulate your position on the track and gain speed, which is the point.
You can purchase and earn new cards that are more powerful than the initial cards. In addition to giving or taking away points depending on the card, it also gives you powerful actions.
At the start of your turn, roll the three dice and assign them to the matching slots on your player board. Wrenches can be used to adjust the values ​​of dice or to purchase cards. The most popular players also earn extra dice to use for rolling.

The player then chooses one of the following five actions to perform in any order:
1. Play cards.
Place the cards in your hand into the slots on the player board. These cards become active in another action if there is a die on them. Cards move from round to round while sliding to the right, so if a card moves to the right on the conveyor belt, it can become active again in the next round.

2. Resolve active cards.
Move the dice from the top of the card to the bottom and perform actions on the card. These actions may provide resources, manipulate your position on the track, or take other special actions that will ultimately help you score points.
3. Purchase a new racing team card.
When you use the wrench to pay for a placed card, a new card is placed in the discard pile. Every time the draw deck is empty, shuffle the discard deck and use it again with 5 cards in your hand.
4. Plan your stage.
The stage is laid out and you spend the traction shown in the top left to place the navigator token on any card. Cards are scored one point at a time at the end of each round by the person holding the navigator token. Placing a Navigator token on a card immediately performs the indicated action and moves the car around the player board.
5. Perform special actions.
If you are slowing down to adjust your position on the track, you can spend traction. You can use the wrench to adjust the value of the dice and activate different cards. Passive effects in-game can be activated and are indicated by a yellow helmet icon. You gain 2 Traction by taking the hazard die.
Stage evaluation phase – At the end of the round, perform a stage evaluation that scores whoever has a navigator token on their current stage card. Scores are determined by position on the player board.

Preparatory stage – Everyone moves a card on their player board one step to the right. You can discard as many cards as you like in your hand, or keep the cards you want to keep. Then draw up to 5 cards.
After 10 rounds, the player with the most cards wins the game.
whole dirt and dust is a very nice racing game that is different from all other racing games.
Roll the dice and assign them to the player board. This can be done by all players at the same time to minimize long play times. Extend the tableau action by playing cards from your hand. Location is important because cards are activated by dice. Actions consist of acquiring resources, moving your car around the track to better locations for points, and other abilities.

You can buy new cards, earn additional dice, and use resources to change the values ​​of dice. Planning and timing are key, as cards move to the right at the end of each round. Use traction to complete cards and earn points depending on your position on the track.
dirt and dust You have 5 cards that are different from the others, so it’s different for each player. Certain drivers value special things more than others, such as popularity, circulating cards faster, and easier movement of the car on the track. Turns are fast and players perform all actions at the same time. This turns a 3 hour game into a 1 hour game. There is some complexity to the game and rules, but the rules are well explained.

It has a great mix of mechanics that add new cards to perform different actions. To make it difficult to choose between a variety of good choices, you need to balance scoring with short-term goals and long-term deck building. You also need to optimize how you earn points and understand multiple ways to achieve it.
We’ve enjoyed a spin on the mechanics to play a racing game that’s different from other games. Only time will tell if the game’s replayability and short playtime will remain appealing.
Image via Albi
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