Chip Theory Game Set to bring high quality educational games for kids. These games include concentration, logic, geometry and more. Octo Grabbo Use your chopsticks to grab the food token, Please be aware It’s a competitive memory story that tells the game. Woodland Rush It’s a competition where you compete as many sports as possible to earn points within the time limit. These three games are competitive games where players play against each other, taking 10-15 minutes in the 4-year-old range. To see reviews for each game, see below:
What is in the box?
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- 5 big double sided and dual photo story tiles
- 40 small image tiles
- 1.6-sided die
- 1 Confused Bobby Bear Pawn
Octo Grabbo
- 4 sets of chopsticks in various colors
- 4 Octopus Chopstick Helper
- 4 Shell Player Boards
- 44 cards
- 20 Food Tokens
- 1 8-sided die
Woodland Rush
- 1 Creature Den’s Board
- 1 sand timer
- 6 Tree Blocks
- Four Animal Pawns
- 8 food tiles
- 110 cards

How’s the play?
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This is a memory story that tells the game. Five large story tiles are placed in one line, so the five images are facing in one direction. The player then turns in turn over small image tiles one at a time, then flip one, matching the image tile with one of the photos in the story tiles, telling a small story about how they blend together. All players place these tiles in order, and after all images on the storyboard are filled with tiles, the players randomly place the Bobby Bears in one of the images.
The youngest player then needs to roll the die, moving the number of spaces that Bobby will see on the die, and remembering the story (or at least the image) displayed on the image tile. If so, they get the tile and draw a new image tile from the stack, telling the story tile a new story with the same image, but matching the story with the new image tile. If the player does not remember the image or say the wrong image, it remains completely down until it rises again after trying to see what the image looks like.
Once the pile of image tiles is gone, keep moving the bobby bear and keep guessing until someone moves the bobby bear to a photo where the image tiles don’t exist. At that point the game is finished and most of the image tiles win the game.

Octo Grabbo
This is a dexterous game where you use chopsticks to collect food tokens and place them on the player board. There are two ways to play this game: the basic version with Die and the Turbograbbo, which uses cards.
When playing a basic Octogrambo, in your order you roll the die and collect that type of food from a box full of food tokens. The goal is to collect one of each food type, and the player who does this first wins the game. There are five food types that count on the five sides of the die. Three other aspects include a net that lets you choose the type of food you want. A shark that returns the selected food token back to the box from the player board. And a sneak tacco that can pick up food tokens from other players’ player boards. The player who fills the five spaces on the player board first wins the game.
The Turbograbbo version is the “all free” version of the game. The player flips the top card and tries to collect the food types that are displayed at the same time. The fastest player who does so wins the card. Everyone will put all the food tokens back into the box lid, flip new cards and compete to collect those food tokens. The first player to collect five cards wins the game.

Woodland Rush
This is a game that combines mini-games that require dexterity, speed, luck and some fast acting. All of the components have a home for where things are set up, flipping timers on turns, flipping cards from decks, and taking action as quickly as possible. This continues until the timer rises.
The “Go home!” card will have the animal pawns moved to the numbered nest shown on the card. The Pine Tree card will have you build a tree with tree components that match the colors shown on the card. The “Food Match” card allows you to flip through as many as two tiles as possible until you find the matching food that appears on the card. The “Hide-and-seek” card is for all players, and the first thing you grab a missing animal that is not shown on the card will win. The “Funny Face” card will have you play that funny face. The Animal Action card requires you to perform the action you see. The “Sand Timer” card allows you to place it at the bottom of your deck to flip the timer over and continue your turn for longer. The “Catterpillar!” card gives one negative point and requires no action. The “Bonus” card offers one extra lead without the need to take any action. The “RACCOON ROBBER” card allows you to get the cards you need from someone else’s pile of cards.

You will continue to do whatever you can with the time allocated to you and get the cards you have successfully completed. After the time runs out, the next player goes and flips the card. Each player has a set amount of turns determined by the number of players playing the game. The player then counts the leaves that appear on the card, and the players with most leaves win the game.
verdict
Please be aware
This is my kids’ favorite game. Memory is usually not the best mechanic used in games. This is because it always comes down to the player who has the highest memory. But with your mind, we’ll add elements that will invest more in the litler player and tell the story that will get involved in the game. They sometimes come up with the strangest stories they remember. However, children love to be creative and laugh at each other’s stories, but test their memory skills with every eccentric story told.
There are 10 photos in the Story Tile that you need to remember at once, but as the game progresses, the stories that match these photos will also change. I’m always trying to keep my story going with new tiles, but kids have their own strategies for what stories are told and how the images blend with the photos of the story tile.
Overall, the game is for more creative players. You may not want to be competitive, but you are a player who wants to impress other people with crazy stories. There are 40 different image tiles and don’t use all of the games. You can also flip the storyboard and add different photos to achieve a more diverse storyline.

Octo Grabbo
This game is a dexterous game where skills depend heavily on the player’s age and how well he can use chopsticks. For example, you can use chopsticks without a helper to pick up food tokens very quickly. On the other hand, my kids tend to pass each other because chopsticks are pushing them too hard, so even with helpers, they have card time.
Two versions of Play create different levels of play. The basic game is to use chopsticks, but there is no need to rush or feel like a hurry. Little children can take their time to enjoy this game of dexterity. Other versions are more confusing and are cut throats. You are racing to get what you want before everything else, and you are truly showing off who can use those chopsticks the best.
Overall, the game is for players who want to race, use chopsticks, and compete with each other. This is a very hands-on game, using your hands to defeat everyone else with the task at hand.

Woodland Rush
This is my favorite game. There are a variety of different actions to perform. This requires careful execution of the task at hand. Hide and Seek cards can be viewed at any time, so all other players should pay attention too.
Various mini-games are fun. There are actions that are so small that you don’t find the smallest and easy to do, but others reward you with leaves and give you more points than simple actions.
Overall, this game is for players who like to compete with other players, but that’s what you do while all other players are watching them. All other players will probably even learn how to make the action even better. Or you might be entertained by the stupid faces and funny movements that the active player is making.

Each game contains high-end components that are very important for chip theory games. The game boxes all came to me with sleeves that were the same size and included all three games. I was a bit disappointed that the game doesn’t use chips for components, but that might be for future chip theory games.
Images via the Chip Theory Game
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