“If you want to rock and roll, it’s a long way to the top” – Ancient Australian proverb
Rock Hard: 1977 It’s a game that people get tired of me talking. Even before I worked on this review, I played my time and learned about it along with the designers and bassists of Runaways Jackie Fox (yes, she signed my badge). and One of my top board games overall year. A huge hit for Devir, I was excited to get the chance to check out the game. Under the beautiful art and impeccable production values brought to you by Devir and gaming artist Jennifer Giner. Rock Hard: 1977 It’s a very fun and hilarious experience with lots of strategic weight swelling, like the Gibson Thunderbird riff just below the surface. So adjust, power on, drop out, plug in Rock Hard: 1977.
What is in the box?
- 1 board
- 5 amplifier boards
- 5 low sugar tokens
- 10 Acrylic Character Standee
- Five stands
- 10-character board
- 10-character card
- 7 Ability Tokens (for Doc Sapphire, Shere Darling, Rafael Santiago, Yolanda Delacroix, and Eric Fairchild)
- 5 demo tapes (one for each color)
- 5 Record Contract Tokens (1 for each color)
- 5-turn custom guitar pick
- Tokens for 5 people
- 30 wooden cubes (6 per person)
- 15 Crute Token
- 8 Hot Hang Tokens
- 1 Round Marker
- 25 Candy Tokens
- I missed 10 job tokens
- Money (1, 5)
- 100 Hangout Cards
- Starting the 12 Life Experience Card
- 10 manager cards
- 11 Job Cards
- 18 random gig cards
- 24 personal goal cards
- 5 radio editing cards
- 8 production bonus cards
- 8 performance bonus cards
- 8 promotional bonus cards
- 8 Sugar Rush Cards
- One new star card
- 15 Event Cards
Since this is a Devir game, you should know that this will be one of the best produced games. I really don’t think it’s possible to oversell it. Each player’s amplifier also has a work knob to track statistics, an on-off switch for sugar lashes, a cube slot for running and replicating the amplifier’s switches, and a musician slot chosen above the amplifier’s “speakers”. It’s absolutely perfect. Art is fun and poppy, and most of it feels like it exists Rock Hard: 1977 A date game will appear.
Plus, there’s this delicious and terrifying aesthetic that will guide you into the mood of bars and clubs in the late ’70s, when Jackie was able to meet in person in the rock and roll era. Ah, money? The money they include is the best play money I’ve ever seen in any game. It’s not just a cut-out of the paper from the printer, it feels like real money, and is also colored like that. They only had to add coffee stains, kiss marks and other graffiti, and they had to make sure it didn’t come off as a counterfeit. Amazing work.
How’s the play?
Gameplay Rock Hard: 1977 It’s pretty easy. You are the upcoming rock star trying to make it bigger in the hard rock scene of the late 70s. Each turn has three phases: morning, afternoon and evening. Which actions you can take depends on a number of factors. You can’t do the day’s work at night, but you can’t play nightclubs in the morning, for example. You will also be competing with fellow lockers for space at specific actions (usually the best) in each phase. Some spaces give you a stat boost, others give you money directly, some have different effects based on the cards drawn. The event cards drawn in each round make things even more complicated by not being able to utilize certain spaces and stopping certain actions.
The coolest part of Rock Hard: 1977 That means getting amazing customization options in your locker. Each of the ten possible characters has their own unique looks (drawn from the rocker archetype that Jackie knew firsthand), as well as their own unique special abilities and strengths. From there you can buff specific stats to improve your locker with performance and in-studio work, and even hire different managers to tailor your goals to choose a character day job (of course you can quit if you think it’s good for it). There is even a fun “candy” mechanic that represents addiction to “candy” where the lockers play longer, continue to work with more energy, and get the benefits of “sugar rush.” However, you need to be careful as you don’t get enough “candy” and you will crash out and you will have to lose your turn to recover from your crippled “candy” addiction.
(You can probably guess what Candy is a family-friendly substitute. Jackie herself says she loves the R-rate version that doesn’t dance much around the theme.)
The game ends when the end of the year (each of the nine rounds is one month) or when someone hits 50 fame (the game’s victory point). Then you add cash, base stats and additional bonuses and meet your personal goals as bonus points. You also need to make sure your manager is paid. Otherwise, you will have to lose a ton of money and gain fame.
Will it shake?
yes. Yes, that’s right. Rock Hard: 1977 The perfect piece of Gonzo Rock n’Roll Genius packaged in one of the most amazing presentations I’ve ever seen. The amount of characters oozing out of every pore in this game is impressive and backed up with a rather deep but friendly gameplay, and you’ll just find something that can affect your career as well as trying to be smarter. At the edge of the game, wrapped in four smart insights and wits, the edge of the game has the ironic bitterness of the original punk danger Champion (please look it up seriously). Whether you’re still dreaming of heading towards the top of the rock food chain, or whether you like spin up those old records while shooting some beers with a shotgun Rock Hard: 1977 It’s hell of how to spend the night.
You can grab Rock Hard: 1977 from Devir Game Shop, Amazon, or FLGS for $59.99 MSRP.
Images and reviews copy via Devir Game
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